Windows and macOS, both having evolved for several decades, have developed their own unique approaches to system architecture, especially when it comes to audio. Apple's Core Audio, in particular, is a set of powerful and low-latency APIs that have been a fundamental part of macOS since its inception. Here's a breakdown of why Windows doesn't have an exact replica of Core Audio: 1. **Different Architectural Foundations**: Windows and macOS have distinct architectural underpinnings. Core Audio was built from the ground up to be a fundamental part of macOS. Windows, on the other hand, has had various audio APIs over the years, such as DirectSound, WASAPI, and ASIO (for professional applications). 2. **Integration vs. Flexibility**: Apple designs both the hardware and software of its products, which means macOS can be more deeply integrated with its hardware, including for audio processing. Windows has to cater to a vast array of hardware configurations, which often necessitat...